P+ - Game & Watch - Subroutine - 0x1acdc
            - Subroutine(0x80fad9dc)
 - if (BoolIsTrue RandomAccessBool (0x11)) 
- Subroutine(0xfc78)
 - IntVariableIncrement { variable: RandomAccessInt (0x0) }
 - BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
 
 - FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: RandomAccessFloat (0x5) }
 - Subroutine(0x290b0)
 - if ((RandomAccessInt (0x0) LessThan InternalConstantInt (0x5dc0))) 
- if (BoolIsTrue RandomAccessBool(EnableGlide)) 
- IfStatementAnd (not(BoolIsTrue RandomAccessBool(EnableJabLoop)))
 - UnknownEvent { namespace: 0x4, code: 0x6, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 4000 })] }
 - UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20000 }), Bool(true)] }
 - if (OnGround) 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
 - else
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
 - BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
 
 - if (BoolIsTrue RandomAccessBool(SpecialsMovement)) 
- IfStatementAnd (ButtonPress value(1))
 - UnknownEvent { namespace: 0x4, code: 0x6, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 4000 })] }
 - UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20000 }), Bool(true)] }
 - if (OnGround) 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
 - else
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
 - BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }